返回列表 发布新帖

[国外教程] Substance与Blender纹理贴图制作工作流视频教程 The Blender & Substance Texturing Workflow

2191 3
发表于 2020-12-30 00:10:51 | 显示全部楼层 阅读模式

Substance与Blender纹理贴图制作工作流视频教程 The Blender & Substance Texturing Workflow

Substance与Blender纹理贴图制作工作流视频教程 The Blender & Substance Texturing Workflow  灵感中国社区 www.lingganchina.com


本Substance Painter教程是Substance与Blender纹理贴图制作工作流视频教程 The Blender & Substance Texturing Workflow,时长:42分,大小:2.2 GB,MP4高清视频格式,教程使用软件:Substance Painter,附源文件,作者:Cristothe Desse,共8个章节,语言:俄语。

Substance Painter是目前最优秀的次世代游戏贴图绘制软件,该软件提供了构建3D素材所需的所有工具,包括粒子笔刷,可以模拟自然粒子下落,粒子的轨迹形成纹理。当然还包括了Material Painting材质绘制,可以一次绘出所有的材质,同时几秒内便可加入精巧的细节。同时软件支持Linux,8K导出,色彩管理,UDIM管理和脚本API,使Substance Painter与VFX工作流程相结合比以往更容易。Substance Painter拥有一个独特而全面的工具和内容生态系统,围绕3个主要软件组件展开,包括3D绘画软件,可以用画笔,面具和粒子的纹理,呈现并轻松导出到游戏引擎。材料制作软件:用户可以使用非破坏性的,基于节点的,程序化和可编写脚本的工作流程来编写纹理和材质。图像材料生成工具:能够帮助设计人员提取花木PBR纹理并生成法线贴图。

Substance Painter和Substance Designer二者的区别:
Substance Designer侧重在制作一个材质的各种功能性,比如缩放分辨率,调整高光等等,Painter则是为Designer提供了素材,比如手绘的高光贴图,法线贴图等,最终这些题图的功能还是要在Designer里面来完成输出。所以最好双修两个软件。

The Blender & Substance Texturing Workflow
Substance Painter and Substance Designer are excellent programs that are specifically made for texturing. Designer allows you to build complex procedural materials, and Painter allows you to apply those materials to your mesh using brushes, masks, and even particle simulations. In this course, I’ll walk you through the workflow of how to best use them alongside Blender.
The Industry Standard for Texturing
Substance Painter and Substance Designer are excellent programs that are specifically made for texturing. Designer allows you to build complex procedural materials, and Painter allows you to apply those materials to your mesh using brushes, masks, and even particle simulations.They are both great tools to use alongside Blender, whether you’re making assets for games, animations, or visual effects.
Allegorithmic has a lot of videos showing you how to use their products, so in this course I’m not going to be teaching how to use these programs specifically. Instead, I’ll walk you through the workflow of how to best use them alongside Blender. I’ll go over the difference between materials and texture sets, how to edit the UV’s of multiple objects at the same time, exporting objects to substance painter, baking maps in Cycles to be used in Painter, creating a custom export configuration for Blender, how to use exported maps in Cycles, and much more. I’d recommend going through our Shader Forge PBR lessons before starting this course. It’s not required and you can complete this course without them, but they will help you get a good understanding of what physically based shading is all about and why Substance uses it as its main paradigm.




游客,如果您要查看本帖隐藏内容请回复

灵感中国社区 www.lingganchina.com
回复

使用道具 举报

评论3

青瓷清茶倾城歌Lv.1 发表于 2021-1-2 04:38:11 | 显示全部楼层
开通VIP会员 免回复 免灵感币 独享精品资源!
回复

使用道具 举报

情深如Lv.1 发表于 2021-1-8 19:59:27 | 显示全部楼层
正需要,支持楼主大人了!下载下来好好学习学习
回复

使用道具 举报

苩衣慕膤Lv.1 发表于 2021-1-9 21:00:18 | 显示全部楼层
灵感中国社区www.lingganchina.com 国内外极品CG素材教程软件等分享!
回复

使用道具 举报

回复

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

投诉/建议联系

linggancg@foxmail.com

灵感中国全新改版,更美观更流畅!
探索你的创作之旅
  • 添加QQ客服
  • 添加微信客服
Copyright © 2001-2024 灵感中国社区 版权所有 All Rights Reserved. |网站地图
关灯 快速发帖
扫一扫添加微信客服
QQ客服返回顶部
快速回复 返回顶部 返回列表