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标题: UE4游戏建筑可视化实时渲染技术频教程 [打印本页]

作者: 彩色黑白    时间: 2020-3-31 01:43
标题: UE4游戏建筑可视化实时渲染技术频教程
UE4游戏建筑可视化实时渲染技术频教程.jpg


本UE4视频教程是由灵感中国社区整理出品的UE4游戏建筑可视化实时渲染技术频教程,时长:5小时,大小:4.4 GB,MP4高清视频格式,教程使用软件:Unreal,附源文件,作者:Adam Zollinger,共46个章节,语言:英语。

Unreal Engine 4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。

Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。

In this course, you will learn everything you need to know about architectural visualization using real time technology with Unreal Engine (UE4), the most advanced and professional real time tool available to arch viz artists (It’s also free). You will also make use of Datasmith, a tool designed to translate your 3d rendering projects into real time (projects can come from 3ds Max, Revit, SketchUp, etc.) The course will be split into several large sections, with some sections coming later as software and techniques evolve.
SECTION I:
In the first part of the course, the focus will be on transitioning an existing 3d rendering project into real time UE4. You will learn to achieve photo realism with your materials, lighting and post-processing, all using built-in real time tools. From there, students will generate photo realistic animations and renderings that render in REAL TIME! No more waiting for overnight renderings. Change your camera motions, object animations, camera / lighting effects all with immediate feedback.
Topics included:
importing using datasmith
UE4 materials
Lighting techniques and settings
Perfect light bakes
Fixing Errors
Photorealism
Animating Cameras and Objects
Level Sequencer
Lighting with HDRI
Foliage / Landscaping
Much More












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