本视频教程是由灵感中国社区机构整理出品的3dsmax高精度游戏道具制作视频教程第二季,时长:1小时32分钟,大小:1.55 GB,MP4高清视频格式,教程使用软件:3dsmax,附源文件,共7个章节,作者:Emiel Sleegers,语言:英语。
Generator Asset in 3DS Max
Video: .MP4, 1280x720 | Language: Englishh
Software: 3ds Max
Author: Emiel Sleegers
Skill Level: Intermediate
In Generator Asset in 3ds Max, students will learn on how to create a high resolution sci-fi generator using only a few reference images. We will go over the best way of thinking when creating something and not just look at an image and re-create it. We will first start with a small part of the generator where we will go over some of the most important techniques used to create this model. These techniques include things like using splines, modifiers and Booleans to create a high poly model fast and efficient. Next to this I will also give a lot of tips on things you need to keep in mind, should prepare for. This way students will learn to think a few steps ahead, For example we will go over on what to do to still be able to turn this model into a game asset. Next to all this we will go over some good ways to fill in a lot of detail fast and easy and after that we will move into ZBrush where we will start by turning this model into a high poly. Once the model is turned into a high poly we will be adding even more detail to it using alphas and masking in Zbrush. Finally, we will optimize the model, prep it in 3ds max and then render the final result in Keyshot.
Volume 2
Chapter 1 - Intro 02:25
Chapter 2 - Starting the Front Turbine 18:04
Chapter 3 - Creating the Center Base 17:42
Chapter 4 - Creating the Engine Cylinder 14:17
Chapter 5 - Creating the Pipe Connectors 19:38
Chapter 6 - Creating the Big Engine Pipes 09:38
Chapter 7 - Finishing the Engine Pipes 10:25