本视频教程是由Digital-Tutors机构出品的ZBrush与3dsMax游戏环境实例制作视频教程,Digital-Tutors Sculpting a Stylized Game Environment in ZBrush and 3DS Max,时长:2小时41分,大小:4.24GB,MP4高清视频格式,附工程源文件,教程使用软件:ZBrush 4R7, Photoshop CC 2014, 3ds Max 2015,作者:Alex Jerjomin,共19个章节,语言:英语。
3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件,最新版本是2013。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如:《X战警II》,《最后的武士》等。
Digital-Tutors Sculpting a Stylized Game Environment in ZBrush and 3ds Max
Throughout these lessons we’ll learn how to sculpt a stylized game environment. We will look at different methods of sculpting environments in ZBrush. We will start by using 3ds Max to create a block out based on our sketch. We will then use ZBrush to create different surfaces such as stone, cloth and metal. By the end of this tutorial you will have a solid understanding of workflows that can be used to create a stylized game environment.