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[国外教程] ZBrush未来派机甲人硬表面雕刻视频教程

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发表于 2020-5-17 16:28:49 | 显示全部楼层 |阅读模式
ZBrush未来派机甲人硬表面雕刻视频教程.jpg

ZBrush教程是由AE资源素材社区整理出品的ZBrush未来派机甲人硬表面雕刻视频教程,时长:13小时,大小:9.1 GB,MP4高清视频格式,教程使用软件:Zbrush,作者:Victory3D,共51个章节,语言:英语。

ZBrush是一个数字雕刻和绘画软件,它以强大的功能和直观的工作流程彻底改变了整个三维行业。在一个简洁的界面中,ZBrush 为当代数字艺术家提供了世界上最先进的工具。以实用的思路开发出的功能组合,在激发艺术家创作力的同时,ZBrush 产生了一种用户感受,在操作时会感到非常的顺畅。ZBrush 能够雕刻高达 10 亿多边形的模型,所以说限制只取决于的艺术家自身的想象力。ZBrush软件是世界上第一个让艺术家感到无约束自由创作的3D设计工具!它的出现完全颠覆了过去传统三维设计工具的工作模式,解放了艺术家们的双手和思维,告别过去那种依靠鼠标和参数来笨拙创作的模式,完全尊重设计师的创作灵感和传统工作习惯。

Learn essential tools and brushes for hardsurface sculpting
Properly apply and edit materials to match the character’s style
Slice and polish clean looking surface edges
Posing, lighting, and rendering in Zbrush
Photoshop render compositing
Create professional looking hardsurface characters for your portfolio
Requirements
Intermediate knowledge of Zbrush and Photoshop
Description
Instructor Info
Pierre Rogers is a freelance artist with years of experience in hardsurface character design. When he is not in a 3d program creating unique and amazing hardsurface artwork, he is having fun making money hand painting bag toss boards. As a young child, he wanted to be a chef, but then got into video games and adopted his cousins’ interests in comics and drawing. Most of his 3D/CG work has been featured in courses, lesson articles and reviews he had made for 3D Creative Magazine, 3D Artist Magazine, CGTuts+, Digital Tutors and Pluralsight. The advice he gives artists that are just starting out and want to make it in the 3d industry is to continue to learn and challenge yourself. He believes in hardcore studying of the art fundamentals, but also understands the importance of taking breaks, watching a movie, hanging with friends because he believes that art imitates life and so one must do some ‘living’ between art projects for the sake of one’s art. A very interesting fact about Pierre is he still has his pet turtle from 7th grade so the turtle is over 22 years old now!
Course Info
In this course, we will explore hard surface character creation with Zbrush. The material covered can be used within workflow for 3D print, concept art, as well as map generation for games and animation assets. Throughout the journey, we will sculpt, slice, and polish over 30 million polygons exploring many new and old techniques and features. Some of the topics covered are various brushes and tools essential to hardsurface sculpting, rebuilding dynamesh models into subdivision levels, applying and editing materials, posing, light and rendering, as well as photoshop render compositing. By the end of the course, you should have the skills to create a professional looking hardsurface character to add to your portfolio.
Who this course is for:
Anyone who wants to learn how to create clean hard surface objects and characters in Zbrush
Anyone who would like to become better at character creation






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发表于 2020-5-17 16:28:57 | 显示全部楼层
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发表于 2020-5-26 07:39:05 | 显示全部楼层
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资源很丰富 灵感中国好网站
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