本视频教程是由cmiVFX机构出品的Flame与Smoke实时程序化上色技术视频教程,cmiVFX Autodesk Flame and Smoke Real Time Procedural Shading Techniques,时长:3小时52分,大小:1.24 GB,MP4高清视频格式,教程使用软件:Autodesk Flame,Autodesk Smoke,作者:Chris Maynard,语言:英语。
本教学深入查看了这个最近增添了很多新功能的曾经是世界上最吸引人的软件中的照明,上色与贴图技术。Flame在很长一段时间里都是视觉特效与后期处理的最高峰。但是最近通过它的开发团队的修改,很多人能够以可以负担的费用来使用它了。在发布它的同时,Autodesk发布了Flame的Timeline版本,名字是Smoke for the OSX operation system,这个软件与flame的界面有所不同,但是它的内部功能与之非常相似。本教学不只是面对专家的,还是和那些从其他3D软件迁移过来的用户。
cmiVFX Autodesk Flame and Smoke Real Time Procedural Shading Techniques
cmiVFX has officially released the potential cure for all those people using CPU based rendering applications in their CG pipeline. This new training video is a hardcore in-depth look into lighting, shading and texturing in a VFX app that has recently added tons of incredible new tools in what was once the most illusive application in the world. Autodesk Flame has a long history of being the king of the hill as far as visual effects and post production is concerned for years now, but recently active programming from its development team has put this powerful application in the hands of many at an extremely affordable price. At the time of this press release, Autodesk has released its “Timeline” companion application to Flame, entitled “Smoke for the OSX operation system”. While this application has a slightly different home construct interface, its interior parts are very much the same. This training video is not just for experts, but is also for migrators of other 3D Animation programs. We have made this video not only to train people, but to create an entirely new industry workflow. If you calculate in the price of some of its competitor applications, and the fact that while you are in Flame/Smoke creating shading, lighting, texturing, and post plugin grade effects in REAL TIME, then it is safe to assume that financially many companies could be spending time and money in the wrong place. While there is a silent war going on between CPU and GPU based rendering technology, we believe that you can harness the power of both simultaneously through our new “just give it to me and I’ll finish it in Flame” attitude. We are now creating a new phrase in this industry called “CG Finishing”, which is not to be confused with VFX and COLOR GRADING FINISHING. We are proposing that 3D Modelers UV their models, let animators animate those models, and give the textures to a Flame artist to finish.